ExploreLearning Acquires IS3D, LLC, Provider of Cogent Education Resources
Nov 10, 2017
Cogent’s award-winning Interactive Cases provide engaging and immersive contexts for learning difficult scientific concepts through authentic inquiry and problem solving. As students work through a case, embedded formative assessments give teachers real-time data that help them personalize and differentiate instruction. Research has proven Cogent’s approach effective in improving both content knowledge and critical thinking skills for students of all ability levels.
With initial availability by 2019, ExploreLearning plans to integrate Cogent Education resources into Gizmos, an award-winning online simulation library for grades 3–12 math and science. ExploreLearning also expects to retain the full Cogent development team, including the company’s co-founder and CEO,
“I am thrilled to welcome Tom and the talented Cogent team to ExploreLearning,” said
Dr. Robertson added, “This is a really natural fit. As part of Gizmos, our Interactive Cases will impact more classrooms than ever before. We look forward to expanding our concept into new topical areas and contributing to ExploreLearning’s ongoing growth and success.”
ExploreLearning® believes all students can succeed in math and science. Our online solutions bring effective, research-proven instructional strategies to classrooms around the world. Gizmos® (www.explorelearning.com) is the world’s largest library of interactive, online simulations for math and science in grades 3–12; and Reflex® (www.reflexmath.com) is the most effective solution available for math fact fluency development. ExploreLearning is a
IS3D, LLC’s mission is to provide teachers with the tools they need to help their students succeed in their science classes. By focusing on problem-solving skills, IS3D hopes to provide all young people with the best possible chance to pursue rewarding careers in STEM disciplines. Founded in 2010, IS3D (Interactive Science in 3D) partnered with high school teachers, game designers, digital artists, computer programmers and science education researchers to create interactive worlds in which students could learn biological concepts through inquiry and problem-solving.
Source: ExploreLearning, LLC